Final render done with Vray
The algae was done with forest pack.
Little bit of post in Afx.
Next to having water trails in the roughness map, I wanted to have some trails and drops with some volume, after trying some sim techniques I found that just duplicating the model, inflate -0.1, and then sculpting the trails by hand worked best for this.
I used the same trick to create some volume patches to grow some algae on using forest pack,
Model was kinda built to work mostly from the concepts angle, but 360's are fun.
Swamp Critter original concept by the amazing Ken Barthelmey.
Made over a few evening post work relaxation sculpting sessions.