Kevin Beckers
Kevin Beckers
Senior character artist at Illuvium
Assen, Netherlands

Character modeler and 3d sculpter, retopo, unwrapping, texturing (pbr), hard surface sculpting and poly modelling, background in product visualization, worked in movie, commercial and gaming.

Skills

Rendering3D ModelingCharacter ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
V-Ray
V-Ray
Ornatrix
Ornatrix
Arnold
Arnold
Redshift
Redshift

Experience

  • July 2021 - Present
    Senior character artist at Illuvium Labs Pty Ltd
    Sydney NSW, AU

    Senior character artist

  • August 2020 - April 2021
    Freelance Character developer at AXIS
    Glasgow, United Kingdom

  • September 2018 - Present
    Character developer at BoemanFX
    Amsterdam, Netherlands

    Freelance Character developer

  • July 2018 - Present
    Character developer at Colorbleed
    Utrecht, Netherlands

    Freelance Character sculptor,retopo, textures & shader set-up

  • July 2018 - July 2018
    Character developer at Gravity
    Tel aviv, Israel

    Freelance character developer.

  • April 2018 - Present
    Character developer at 3d-mike.com
    Amsterdam, Netherlands

    Freelance Sculpting/modelling various character (related) models

  • March 2018 - June 2018
    Character developer at Cirkus
    Auckland, New Zealand

    Freelance Character sculptor, textures & shaders

  • January 2016 - May 2018
    Senior 3d artist at Th3rd
    Amsterdam, Netherlands

    Clean up of 3dscans, developing haircuts with hairfarm/ornatrix

  • December 2016 - March 2018
    Character developer at Double Damage studios
    Seattle, United States of America

    Freelance videogame character developer

  • July 2007 - January 2016
    Senior 3dgeneralist at INDG
    Amsterdam, Netherlands

    Non character animation, product visualization, modelling, shading, post production on product viz and animation, pitch dev