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Kevin Beckers
Kevin Beckers
3d generalist, character developer, freelancer
Amsterdam, Netherlands

Turning your concept art into final production model ready to rig and animate.

Skills

Rendering3D ModelingCharacter ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
Ornatrix
Ornatrix
Shave and a Haircut
Shave and a Haircut

Experience

  • Character developer at BoemanFX
    Amsterdam, Netherlands
    September 2018 - Present

    Freelance Character developer

  • Character developer at Colorbleed
    Utrecht, Netherlands
    July 2018 - Present

    Freelance Character sculptor,retopo, textures & shader set-up

  • Character developer at Gravity
    Tel aviv, Israel
    July 2018 - July 2018

    Freelance character developer.

  • Character developer at 3d-mike.com
    Amsterdam, Netherlands
    April 2018 - Present

    Freelance Sculpting/modelling various character (related) models

  • Character developer at Cirkus
    Auckland, New Zealand
    March 2018 - June 2018

    Freelance Character sculptor, textures & shaders

  • Senior 3d artist at Th3rd
    Amsterdam, Netherlands
    January 2016 - May 2018

    Clean up of 3dscans, developing haircuts with hairfarm/ornatrix

  • Character developer at Double Damage studios
    Seattle, United States of America
    December 2016 - Present

    Freelance videogame character developer

  • Senior 3dgeneralist at INDG
    Amsterdam, Netherlands
    July 2007 - January 2016

    Non character animation, product visualization, modelling, shading, post production on product viz and animation, pitch dev